In KSP, the drag model is vastly simplified, and AFAIK is a function of air density and aircraft weight. ![]() On earth, this is broken down into profile drag (drag produced by the air "hitting" the aircraft) and incipient drag (drag caused by the production of lift while in-atmosphere). Our forward thrust must equal the drag on the aircraft. To maintain a steady velocity (we shall call this airspeed from now on). This image will quickly explain forces at play in normal, balanced flight. That's Macbooks for you.įirstly, we shall take a very brief look at how aircraft actually work. ![]() ![]() No mods are used.Īlso, The screenshots look like I took them with a potato. There will be no inlet stacking, part clipping, and stock parts only. ![]() Tired of watching your SSTO design backflip itself to destruction? Struggling with stability? Are you struggling just to get airbourne? This is the guide for you. I might revisit if I feel there is a demand for it. EDIT: This is quite out of date, for post 1.0, due to the aerodynamic changes in the game, and also the intakes actually working as they should.
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